Know Your Enemy

If you're going into battle then it helps to know your enemy...in particular, if you can outrun them!

Angel Units

Unit:
Armisael
Action points:
60
Regeneration:
100% chance to regenerate
1 action point every 24 minutes
Life points:
80
Regeneration:
65% chance to regenerate
1 life point every 24 minutes
Movement:
Requires 1 action point
Reactivation:
85% chance to reactivate
Requires 3 action points
Need minimum of 4 life points
before reactivation possible
Ready def/ran
weapon:
Requires 2 action points
Consolidation:
Angels never consolidate!
Repair
objects:
Angels don't repair objects, they destroy them instead

Summary: Better suited to hit and run combat, both ranged and melee. Excellent speed, agility, reasonable life and defensive capabilities. Land and low altitude based unit. Eligible for berserker rage and overguard.


Ephemeral Dart
Type: Ranged
Action Points: 4
Range: 3 hexagons
Accuracy: 80%
Damage: 7
Stun: 10%

Light Impaler
Type: Ranged
Action Points: 4
Range: 2 hexagons
Accuracy: 65%
Damage: 11
Stun: 35%

Berserker Rage
Type: Melee
Action Points: 2
Range: 1 hexagon
Accuracy: 85%
Damage: 14

Subsistent Meld
Type: Melee
Action Points: 5
Range: 1 hexagon
Accuracy: 70%
Damage: 4
Infect: 60%

Warped Visage
Type: Melee
Action Points: 5
Range: 1 hexagon
Accuracy: 60%
Damage: 2
Stun: 55%

AT Field
Type: Defensive
Action Points: n/a
Range: n/a
Accuracy: 75%
Damage: Negate 2
Unit:
Bardiel
Action points:
60
Regeneration:
100% chance to regenerate
1 action point every 24 minutes
Life points:
90
Regeneration:
65% chance to regenerate
1 life point every 24 minutes
Movement:
Requires 1 action point
Reactivation:
70% chance to reactivate
Requires 6 action points
Need minimum of 8 life points
before reactivation possible
Ready def/ran
weapon:
Requires 1 action point
Consolidation:
Angels never consolidate!
Repair
objects:
Angels don't repair objects, they destroy them instead

Summary: Better suited to close combat brawling instead of ranged attacks and self-preservation. Excellent speed, superb agility, good life and reasonable defensive capabilities. Land based unit. Eligible for berserker rage.


Throat Grapple
Type: Ranged
Action Points: 1
Range: 2 hexagons
Accuracy: 50%
Damage: 5

Berserker Rage
Type: Melee
Action Points: 2
Range: 1 hexagon
Accuracy: 85%
Damage: 14

Incessant Brawl
Type: Melee
Action Points: 4
Range: 1 hexagon
Accuracy: 70%
Damage: 16
Stun: 10%

Parasitic Infestation
Type: Melee
Action Points: 5
Range: 1 hexagon
Accuracy: 75%
Damage: 5
Infect: 40%
Stun: 5%

Stranglehold
Type: Melee
Action Points: 3
Range: 1 hexagon
Accuracy: 65%
Damage: 10

AT Field
Type: Defensive
Action Points: n/a
Range: n/a
Accuracy: 85%
Damage: Negate 2
Unit:
Israfel
Action points:
60
Regeneration:
100% chance to regenerate
1 action point every 24 minutes
Life points:
90
Regeneration:
70% chance to regenerate
1 life point every 24 minutes
Movement:
Requires 1 action point
Reactivation:
85% chance to reactivate
Requires 3 action points
Need minimum of 6 life points
before reactivation possible
Ready def/ran
weapon:
Requires 2 action points
Consolidation:
Angels never consolidate!
Repair
objects:
Angels don't repair objects, they destroy them instead

Summary: Good all rounder boasting both good melee and ranged attacks. Excellent speed, agility, good life and reasonable defensive capabilities. Land based unit. Eligible for berserker rage.


Focused Beam
Type: Ranged
Action Points: 3
Range: 3 hexagons
Accuracy: 65%
Damage: 15

Light Beams
Type: Ranged
Action Points: 3
Range: 2 hexagons
Accuracy: 75%
Damage: 11

Berserker Rage
Type: Melee
Action Points: 2
Range: 1 hexagon
Accuracy: 85%
Damage: 14

Scything Talons
Type: Melee
Action Points: 2
Range: 1 hexagon
Accuracy: 55%
Damage: 7

Sustained Assault
Type: Melee
Action Points: 2
Range: 1 hexagon
Accuracy: 80%
Damage: 5
Stun: 5%

AT Field
Type: Defensive
Action Points: n/a
Range: n/a
Accuracy: 70%
Damage: Negate 2
Unit:
Leliel
Action points:
60
Regeneration:
100% chance to regenerate
1 action point every 24 minutes
Life points:
165
Regeneration:
60% chance to regenerate
1 life point every 24 minutes
Movement:
Requires 4 action points
Reactivation:
45% chance to reactivate
Requires 16 action points
Need minimum of 12 life points
before reactivation possible
Ready def/ran
weapon:
Requires 3 action points
Consolidation:
Angels never consolidate!
Repair
objects:
Angels don't repair objects, they destroy them instead

Summary: Extremely tough and aggressive at both melee and ranged attacks. Terrible speed, poor agility and reasonable defensive capabilities, though superb life. Land and medium altitude based unit. Eligible for overguard.


Void Bringer
Type: Ranged
Action Points: 9
Range: 2 hexagons
Accuracy: 85%
Damage: 26

Dimensional Maw
Type: Melee
Action Points: 6
Range: 1 hexagon
Accuracy: 90%
Damage: 30

AT Field
Type: Defensive
Action Points: n/a
Range: n/a
Accuracy: 90%
Damage: Negate 2
Unit:
Ramiel
Action points:
60
Regeneration:
100% chance to regenerate
1 action point every 24 minutes
Life points:
110
Regeneration:
65% chance to regenerate
1 life point every 24 minutes
Movement:
Requires 3 action points
Reactivation:
50% chance to reactivate
Requires 16 action points
Need minimum of 10 life points
before reactivation possible
Ready def/ran
weapon:
Requires 2 action points
Consolidation:
Angels never consolidate!
Repair
objects:
Angels don't repair objects, they destroy them instead

Summary: Tough and aggressive at ranged attacks, however, poor in close combat. Poor speed though excellent agility, life and defensive capabilities. Land and low altitude based unit. Eligible for berserker rage and overguard.


Particle Cannon
Type: Ranged
Action Points: 5
Range: 3 hexagons
Accuracy: 80%
Damage: 18

Berserker Rage
Type: Melee
Action Points: 2
Range: 1 hexagon
Accuracy: 85%
Damage: 14

Drill
Type: Melee
Action Points: 3
Range: 1 hexagon
Accuracy: 15%
Damage: 28

AT Field
Type: Defensive
Action Points: n/a
Range: n/a
Accuracy: 85%
Damage: Negate 4
Unit:
Sachiel
Action points:
60
Regeneration:
100% chance to regenerate
1 action point every 24 minutes
Life points:
100
Regeneration:
75% chance to regenerate
1 life point every 24 minutes
Movement:
Requires 2 action points
Reactivation:
80% chance to reactivate
Requires 4 action points
Need minimum of 8 life points
before reactivation possible
Ready def/ran
weapon:
Requires 3 action points
Consolidation:
Angels never consolidate!
Repair
objects:
Angels don't repair objects, they destroy them instead

Summary: Good all rounder, however, marginally better at melee, as opposed to ranged, attacks. Very good life and defensive capabilities, though average speed and agility. Land and water based unit. Eligible for berserker rage.


Cross Fire
Type: Ranged
Action Points: 3
Range: 2 hexagons
Accuracy: 65%
Damage: 12

Arm Spear
Type: Melee
Action Points: 2
Range: 1 hexagon
Accuracy: 75%
Damage: 8
Stun: 5%

Berserker Rage
Type: Melee
Action Points: 2
Range: 1 hexagon
Accuracy: 85%
Damage: 14

Claws
Type: Melee
Action Points: 1
Range: 1 hexagon
Accuracy: 45%
Damage: 5

AT Field
Type: Defensive
Action Points: n/a
Range: n/a
Accuracy: 80%
Damage: Negate 3
Unit:
Shamshel
Action points:
60
Regeneration:
100% chance to regenerate
1 action point every 24 minutes
Life points:
95
Regeneration:
75% chance to regenerate
1 life point every 24 minutes
Movement:
Requires 2 action points
Reactivation:
80% chance to reactivate
Requires 6 action points
Need minimum of 9 life points
before reactivation possible
Ready def/ran
weapon:
Requires 1 action point
Consolidation:
Angels never consolidate!
Repair
objects:
Angels don't repair objects, they destroy them instead

Summary: Better suited to sustained melee attacks, instead of ranged attacks and self-preservation. Average speed, superb agility, good life and reasonable defensive capabilities. Land and medium altitude based unit. Eligible for berserker rage.


Laser Lance
Type: Ranged
Action Points: 2
Range: 2 hexagons
Accuracy: 60%
Damage: 7
Stun: 5%

Berserker Rage
Type: Melee
Action Points: 2
Range: 1 hexagon
Accuracy: 85%
Damage: 14

Laser Drill
Type: Melee
Action Points: 5
Range: 1 hexagon
Accuracy: 75%
Damage: 4
Stun: 45%

Laser Lash
Type: Melee
Action Points: 3
Range: 1 hexagon
Accuracy: 60%
Damage: 12
Stun: 15%

Laser Whip
Type: Melee
Action Points: 3
Range: 1 hexagon
Accuracy: 80%
Damage: 10

AT Field + Laser Shield
Type: Defensive
Action Points: n/a
Range: n/a
Accuracy: 90%
Damage: Negate 2
Unit:
Zeruel
Action points:
60
Regeneration:
100% chance to regenerate
1 action point every 24 minutes
Life points:
100
Regeneration:
70% chance to regenerate
1 life point every 24 minutes
Movement:
Requires 2 action points
Reactivation:
75% chance to reactivate
Requires 6 action points
Need minimum of 8 life points
before reactivation possible
Ready def/ran
weapon:
Requires 3 action points
Consolidation:
Angels never consolidate!
Repair
objects:
Angels don't repair objects, they destroy them instead

Summary: Good all rounder, however, marginally better at ranged, as opposed to melee, attacks. Very good life and defensive capabilities, though average speed and agility. Land and medium altitude based unit. Eligible for berserker rage.


Cross Ordnance
Type: Ranged
Action Points: 5
Range: 3 hexagons
Accuracy: 70%
Damage: 20

Cross Barrage
Type: Ranged
Action Points: 4
Range: 2 hexagons
Accuracy: 80%
Damage: 16

Arm Foil
Type: Melee
Action Points: 4
Range: 1 hexagon
Accuracy: 75%
Damage: 14

Berserker Rage
Type: Melee
Action Points: 2
Range: 1 hexagon
Accuracy: 85%
Damage: 14

Juggernaut Assault
Type: Melee
Action Points: 3
Range: 1 hexagon
Accuracy: 65%
Damage: 8
Stun: 5%

AT Field
Type: Defensive
Action Points: n/a
Range: n/a
Accuracy: 85%
Damage: Negate 3

NERV Units

Unit:
EVA Unit 00
Action points:
60
Regeneration:
100% chance to regenerate
1 action point every 24 minutes
Life points:
80
Regeneration:
75% chance to regenerate
1 life point every 24 minutes
Movement:
Requires 1 action point
Reactivation:
55% chance to reactivate
Requires 15 action points
Need minimum of 6 life points
before reactivation possible
Ready def/ran
weapon:
Requires 2 action points
Consolidation:
Requires 2 action points
Repair
objects:
Requires 3 action points

Summary: Better suited to exotic ranged attacks instead of melee. Excellent speed, agility, reasonable life and defensive capabilities. Poor at coordinating work crews when reparing objects. Land based unit. Eligible for berserker rage and overguard.


Lance Of Longinus
Type: Ranged
Action Points: 5
Range: 3 hexagons
Accuracy: 65%
Damage: 22

Sniper Rifle
Type: Ranged
Action Points: 2
Range: 2 hexagons
Accuracy: 70%
Damage: 10

X20 Positron Rifle
Type: Ranged
Action Points: 3
Range: 2 hexagons
Accuracy: 60%
Damage: 13

Berserker Rage
Type: Melee
Action Points: 2
Range: 1 hexagon
Accuracy: 85%
Damage: 14

Progressive Knife
Type: Melee
Action Points: 1
Range: 1 hexagon
Accuracy: 40%
Damage: 6

AT Field
Type: Defensive
Action Points: n/a
Range: n/a
Accuracy: 65%
Damage: Negate 2
Unit:
EVA Unit 00 Prototype
Action points:
60
Regeneration:
100% chance to regenerate
1 action point every 24 minutes
Life points:
80
Regeneration:
75% chance to regenerate
1 life point every 24 minutes
Movement:
Requires 1 action point
Reactivation:
55% chance to reactivate
Requires 15 action points
Need minimum of 6 life points
before reactivation possible
Ready def/ran
weapon:
Requires 2 action points
Consolidation:
Requires 2 action points
Repair
objects:
Requires 2 action points

Summary: Better suited to defence instead of attacking. Excellent speed, agility, reasonable life and superb defensive capabilities. Very good at coordinating work crews when reparing objects. Land based unit. Eligible for berserker rage and overguard.


Assault Rifle
Type: Ranged
Action Points: 2
Range: 2 hexagons
Accuracy: 60%
Damage: 9

Berserker Rage
Type: Melee
Action Points: 2
Range: 1 hexagon
Accuracy: 85%
Damage: 14

Jaw Breaker
Type: Melee
Action Points: 2
Range: 1 hexagon
Accuracy: 55%
Damage: 5
Stun: 15%

Shoulder Drive
Type: Melee
Action Points: 3
Range: 1 hexagon
Accuracy: 70%
Damage: 7
Stun: 5%

AT Field + Shield
Type: Defensive
Action Points: n/a
Range: n/a
Accuracy: 80%
Damage: Negate 5
Unit:
EVA Unit 01
Action points:
60
Regeneration:
100% chance to regenerate
1 action point every 24 minutes
Life points:
90
Regeneration:
90% chance to regenerate
1 life point every 24 minutes
Movement:
Requires 1 action point
Reactivation:
65% chance to reactivate
Requires 12 action points
Need minimum of 4 life points
before reactivation possible
Ready def/ran
weapon:
Requires 2 action points
Consolidation:
Requires 2 action points
Repair
objects:
Requires 3 action points

Summary: Good all rounder boasting both good melee and ranged attacks. Excellent speed, agility, good life and reasonable defensive capabilities. Poor at coordinating work crews when repairing objects. Land based unit. Eligible for berserker rage and overguard.


Positron Sniper Rifle
Type: Ranged
Action Points: 4
Range: 3 hexagons
Accuracy: 75%
Damage: 15

Handgun
Type: Ranged
Action Points: 2
Range: 2 hexagons
Accuracy: 60%
Damage: 9

Berserker Rage
Type: Melee
Action Points: 2
Range: 1 hexagon
Accuracy: 85%
Damage: 14

Frenzied Charge
Type: Melee
Action Points: 3
Range: 1 hexagon
Accuracy: 75%
Damage: 7
Stun: 10%

Progressive Knife
Type: Melee
Action Points: 1
Range: 1 hexagon
Accuracy: 45%
Damage: 6

AT Field
Type: Defensive
Action Points: n/a
Range: n/a
Accuracy: 70%
Damage: Negate 2
Unit:
EVA Unit 02
Action points:
60
Regeneration:
100% chance to regenerate
1 action point every 24 minutes
Life points:
85
Regeneration:
75% chance to regenerate
1 life point every 24 minutes
Movement:
Requires 1 action point
Reactivation:
60% chance to reactivate
Requires 14 action points
Need minimum of 5 life points
before reactivation possible
Ready def/ran
weapon:
Requires 1 action point
Consolidation:
Requires 3 action points
Repair
objects:
Requires 4 action points

Summary: Better suited to sustained combat, both ranged and melee, instead of self-preservation. Excellent speed, superb agility, reasonable life and poor defensive capabilities. Bad at coordinating work crews when reparing objects. Land based unit. Eligible for berserker rage and overguard.


Dual Rocket Launchers
Type: Ranged
Action Points: 3
Range: 3 hexagons
Accuracy: 60%
Damage: 11

Dual Pallet Rifles
Type: Ranged
Action Points: 2
Range: 2 hexagons
Accuracy: 80%
Damage: 8

Berserker Rage
Type: Melee
Action Points: 2
Range: 1 hexagon
Accuracy: 85%
Damage: 14

Progressive Knife
Type: Melee
Action Points: 1
Range: 1 hexagon
Accuracy: 50%
Damage: 6

Smash Hook
Type: Melee
Action Points: 2
Range: 1 hexagon
Accuracy: 65%
Damage: 9
Stun: 10%

AT Field
Type: Defensive
Action Points: n/a
Range: n/a
Accuracy: 50%
Damage: Negate 2
Unit:
EVA Unit 04
Action points:
60
Regeneration:
100% chance to regenerate
1 action point every 24 minutes
Life points:
85
Regeneration:
80% chance to regenerate
1 life point every 24 minutes
Movement:
Requires 1 action point
Reactivation:
60% chance to reactivate
Requires 14 action points
Need minimum of 6 life points
before reactivation possible
Ready def/ran
weapon:
Requires 1 action point
Consolidation:
Requires 2 action points
Repair
objects:
Requires 5 action points

Summary: Better suited to hit and run combat, both ranged and melee. Excellent speed, agility, reasonable life and defensive capabilities. Terrible at coordinating work crews when reparing objects. Land based unit. Eligible for berserker rage and overguard.


Pallet Rifle
Type: Ranged
Action Points: 2
Range: 2 hexagons
Accuracy: 70%
Damage: 8

Berserker Rage
Type: Melee
Action Points: 2
Range: 1 hexagon
Accuracy: 85%
Damage: 14

Progressive Katana
Type: Melee
Action Points: 3
Range: 1 hexagon
Accuracy: 75%
Damage: 11
Stun: 5%

Tainted Katana
Type: Melee
Action Points: 3
Range: 1 hexagon
Accuracy: 75%
Damage: 5
Infect: 15%

AT Field
Type: Defensive
Action Points: n/a
Range: n/a
Accuracy: 65%
Damage: Negate 2

SEELE Units

Unit:
EVA Mass Production Model
Action points:
60
Regeneration:
100% chance to regenerate
1 action point every 24 minutes
Life points:
60
Regeneration:
85% chance to regenerate
1 life point every 24 minutes
Movement:
Requires 1 act