If you're going into battle then it helps to know your enemy...in particular, if you can outrun them!
Angel Units

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Summary: Better suited to hit and run combat, both ranged and melee. Excellent speed, agility, reasonable life and defensive capabilities. Land and low altitude based unit. Eligible for berserker rage and overguard.
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Summary: Better suited to close combat brawling instead of ranged attacks and self-preservation. Excellent speed, superb agility, good life and reasonable defensive capabilities. Land based unit. Eligible for berserker rage.
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Summary: Good all rounder boasting both good melee and ranged attacks. Excellent speed, agility, good life and reasonable defensive capabilities. Land based unit. Eligible for berserker rage.
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Summary: Extremely tough and aggressive at both melee and ranged attacks. Terrible speed, poor agility and reasonable defensive capabilities, though superb life. Land and medium altitude based unit. Eligible for overguard.
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Summary: Tough and aggressive at ranged attacks, however, poor in close combat. Poor speed though excellent agility, life and defensive capabilities. Land and low altitude based unit. Eligible for berserker rage and overguard.
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Summary: Good all rounder, however, marginally better at melee, as opposed to ranged, attacks. Very good life and defensive capabilities, though average speed and agility. Land and water based unit. Eligible for berserker rage.
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Summary: Better suited to sustained melee attacks, instead of ranged attacks and self-preservation. Average speed, superb agility, good life and reasonable defensive capabilities. Land and medium altitude based unit. Eligible for berserker rage.
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Summary: Good all rounder, however, marginally better at ranged, as opposed to melee, attacks. Very good life and defensive capabilities, though average speed and agility. Land and medium altitude based unit. Eligible for berserker rage.
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NERV Units

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Summary: Better suited to exotic ranged attacks instead of melee. Excellent speed, agility, reasonable life and defensive capabilities. Poor at coordinating work crews when reparing objects. Land based unit. Eligible for berserker rage and overguard.
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Summary: Better suited to defence instead of attacking. Excellent speed, agility, reasonable life and superb defensive capabilities. Very good at coordinating work crews when reparing objects. Land based unit. Eligible for berserker rage and overguard.
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Summary: Good all rounder boasting both good melee and ranged attacks. Excellent speed, agility, good life and reasonable defensive capabilities. Poor at coordinating work crews when repairing objects. Land based unit. Eligible for berserker rage and overguard.
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Summary: Better suited to sustained combat, both ranged and melee, instead of self-preservation. Excellent speed, superb agility, reasonable life and poor defensive capabilities. Bad at coordinating work crews when reparing objects. Land based unit. Eligible for berserker rage and overguard.
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Summary: Better suited to hit and run combat, both ranged and melee. Excellent speed, agility, reasonable life and defensive capabilities. Terrible at coordinating work crews when reparing objects. Land based unit. Eligible for berserker rage and overguard.
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SEELE Units

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